#ifndef _CSHOTGUN_H_
#define _CSHOTGUN_H_

#include "CBase.h"

class CShotgun : public CBase
{
private:
	int m_nImageID;
	int m_nReloadSoundID;
	int m_nFireSoundID;
public:
	CShotgun(void);
	~CShotgun(void);

	void Update(float fElapsedTime);
	void Render(void);
};

#endif